» Нажмите, для открытия спойлера | Press to open the spoiler «
Initializing Renderer ----
----- Client Initialization Complete -----
Attempting 22 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 256 MB of video memory and 965 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps
Waited 3 msec for asset '$additive' of type 'material'.
Waited 1 msec for asset 'clear_alpha_stencil' of type 'material'.
Waited 4 msec for asset 'depthprepass' of type 'material'.
Waited 4 msec for asset 'shadowcookieoverlay' of type 'material'.
Waited 4 msec for asset 'shadowcookieblur' of type 'material'.
Waited 53 msec for asset 'shadowcaster' of type 'material'.
Waited 1 msec for asset 'shadowoverlay' of type 'material'.
Waited 4 msec for asset 'stencilshadow' of type 'material'.
Waited 5 msec for asset 'cinematic' of type 'material'.
Loaded zone 'code_post_gfx'
------- sound system initialization -------
------- sound system successfully initialized -------
end $init 2449 ms
--- Common Initialization Complete ---
Waited 141 msec for asset 'ui/menus.txt' of type 'menufile'.
Loaded zone 'ui'
Working directory: C:\Program Files\Call of Duty 4 - Modern Warfare
Loaded zone 'common'
openmenuondvar: cannot find dvar ui_sp_unlock
unknown UI script stopRefresh in block:
"open" "main_text" ; "uiScript" "addPlayerProfiles" ; "uiScript"
"openMenuOnDvar" "com_playerProfile" "" "player_profile" ; "uiScript"
"openMenuOnDvarNot" "ui_playerProfileCount" 1 "player_profile" ; "uiScript"
"stopRefresh" ;
Save Message First Frame Shown: 9605
------ Server Initialization ------
Server: blackout
----- R_Init -----
DirectX reports 256 MB of video memory and 957 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Using previously reported texture memory size of 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps
Save Message First Frame Shown: 14497
Unloaded fastfile ui
Loading fastfile blackout
Waited 2653 msec for asset 'maps/blackout.d3dbsp' of type 'col_map_sp'.
Save game build number: 525 nightly Wed Oct 03 2007 06:03:10PM
Waited 372 msec for asset 'bm21_missile' of type 'weapon'.
Waited 157 msec for asset 'bmp_turret' of type 'weapon'.
Waited 4 msec for asset 'uzi' of type 'weapon'.
Waited 34 msec for asset 'm14_scoped_silencer_woodland' of type 'weapon'.
Waited 4 msec for asset 'gp25' of type 'weapon'.
Waited 16 msec for asset 'bmp_turret2' of type 'weapon'.
Waited 3 msec for asset 'm4m203_silencer_reflex' of type 'weapon'.
Waited 1747 msec for asset 'm203_m4_silencer_reflex' of type 'weapon'.
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundLoopFadeTime'
Domain is any number from 0.001 to 1000
-----
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundLoopFadeTime'
Domain is any number from 0.001 to 1000
CL_InitCGame: 6.55 seconds
Com_TouchMemory: 0 msec. Using sum: -1564526483
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
No channels added or hidden
=== G_LoadGame ===
Loaded zone 'blackout'
Waited 18440 msec for missing asset "physics_brick_bark".
WARNING: no alias prefix defined, using default
Load time: 31444 msec
------ Server Initialization ------
Server: armada
----- R_Init -----
DirectX reports 256 MB of video memory and 846 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Using previously reported texture memory size of 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps
Save Message First Frame Shown: 63744
Unloaded fastfile blackout
Loading fastfile armada
Fastfile for zone 'armada' appears corrupt or unreadable (code 107.)----- Client Initialization Complete -----
Attempting 22 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 256 MB of video memory and 965 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps
Waited 3 msec for asset '$additive' of type 'material'.
Waited 1 msec for asset 'clear_alpha_stencil' of type 'material'.
Waited 4 msec for asset 'depthprepass' of type 'material'.
Waited 4 msec for asset 'shadowcookieoverlay' of type 'material'.
Waited 4 msec for asset 'shadowcookieblur' of type 'material'.
Waited 53 msec for asset 'shadowcaster' of type 'material'.
Waited 1 msec for asset 'shadowoverlay' of type 'material'.
Waited 4 msec for asset 'stencilshadow' of type 'material'.
Waited 5 msec for asset 'cinematic' of type 'material'.
Loaded zone 'code_post_gfx'
------- sound system initialization -------
------- sound system successfully initialized -------
end $init 2449 ms
--- Common Initialization Complete ---
Waited 141 msec for asset 'ui/menus.txt' of type 'menufile'.
Loaded zone 'ui'
Working directory: C:\Program Files\Call of Duty 4 - Modern Warfare
Loaded zone 'common'
openmenuondvar: cannot find dvar ui_sp_unlock
unknown UI script stopRefresh in block:
"open" "main_text" ; "uiScript" "addPlayerProfiles" ; "uiScript"
"openMenuOnDvar" "com_playerProfile" "" "player_profile" ; "uiScript"
"openMenuOnDvarNot" "ui_playerProfileCount" 1 "player_profile" ; "uiScript"
"stopRefresh" ;
Save Message First Frame Shown: 9605
------ Server Initialization ------
Server: blackout
----- R_Init -----
DirectX reports 256 MB of video memory and 957 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Using previously reported texture memory size of 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps
Save Message First Frame Shown: 14497
Unloaded fastfile ui
Loading fastfile blackout
Waited 2653 msec for asset 'maps/blackout.d3dbsp' of type 'col_map_sp'.
Save game build number: 525 nightly Wed Oct 03 2007 06:03:10PM
Waited 372 msec for asset 'bm21_missile' of type 'weapon'.
Waited 157 msec for asset 'bmp_turret' of type 'weapon'.
Waited 4 msec for asset 'uzi' of type 'weapon'.
Waited 34 msec for asset 'm14_scoped_silencer_woodland' of type 'weapon'.
Waited 4 msec for asset 'gp25' of type 'weapon'.
Waited 16 msec for asset 'bmp_turret2' of type 'weapon'.
Waited 3 msec for asset 'm4m203_silencer_reflex' of type 'weapon'.
Waited 1747 msec for asset 'm203_m4_silencer_reflex' of type 'weapon'.
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundLoopFadeTime'
Domain is any number from 0.001 to 1000
-----
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundLoopFadeTime'
Domain is any number from 0.001 to 1000
CL_InitCGame: 6.55 seconds
Com_TouchMemory: 0 msec. Using sum: -1564526483
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
No channels added or hidden
=== G_LoadGame ===
Loaded zone 'blackout'
Waited 18440 msec for missing asset "physics_brick_bark".
WARNING: no alias prefix defined, using default
Load time: 31444 msec
------ Server Initialization ------
Server: armada
----- R_Init -----
DirectX reports 256 MB of video memory and 846 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Using previously reported texture memory size of 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps
Save Message First Frame Shown: 63744
Unloaded fastfile blackout
Loading fastfile armada
Если кто то сможет обьяснить в чем трабл буду благодарен.